When I could enter a match, I was at least able to get a feel for how the mode plays. That meant most of my time trying to play a battle royale match became a never ending cycle of queueing and requeueing to find a server that would fire. However, a lot of the time my lobbies wouldn’t fill up enough to launch, so people would get impatient and leave before they did. Matches contain the same whopping cap of up to 150 players total in each mode: Solos, Duos, Trios, or Quads. That appeal could partially be because the battle royale mode itself is currently the most frustrating one to try and play. It kept me on my toes in a different way from the usual battle royale mode, and made me want to jump back into the Al Mazrah map to get more loot and keys to unlock strongholds again and again. Being able to fight big groups of NPCs and infiltrate strongholds with my teammate while also keeping an eye on potential enemy players running toward us was exciting. DMZ is the new loot and extract sandbox mode, no doubt inspired by the success of games like Escape from Tarkov, and it’s actually really fun and refreshing to play between battle royale matches. Somewhat surprisingly, DMZ was the only game mode I could play consistently without having disconnection issues, but even that had latency spikes during matches. Some people are reportedly having fewer problems than others, but my game would randomly spike to 999 millisecond latency and glue my feet to the ground for a minute so I was unable to move, sometimes making survival during fights near impossible. But while these additions are intriguing to me, I’ve only been able to play a handful of matches on PC where the performance was what I would describe as “almost decent” – and even then I’d face a lot of microstutters and latency issues that kept Warzone 2.0 from feeling smooth.
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